pixelatrix.bpp4

Undocumented in source.

Members

Structs

GBA4BPP
struct GBA4BPP

4 bit per pixel tile format with palette. Each pixel is stored in linear order. Commonly used by the GBA.

Intertwined4BPP
struct Intertwined4BPP

4 bit per pixel tile format with palette. Each row has its bitplanes stored adjacent to one another. Commonly used by the SNES and PC Engine.

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